Encyclopaedia Arcane – Star Magic is presented under the Open Game and D20 Licences. See page 64 for the text of these licences. All game stats and pages. Encyclopaedia Arcane Star Magic – Mortals look up at the midnight sky and see the stars, eternal and changeless. They have worshipped them. Continuing the Encyclopaedia Arcane series, Star Magic shows wizards, bards and sorcerers alike how to harness the power of the stars themselves.

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I was wondering whether a dozen interesting sounding names were put together over beer and eencyclopaedia one night and then thankless writers outsourced to put 64 pages of appropriate material together. The Introduction is brief and to the point. There are no rules in this section, just good backdrop information. Strangely, and quite out of left field, I was reminded of this movie as I read parts of Star Magic.

Lenses offer a small bonus to the character’s casting level while channelling a particular star or constellation. Astrologers will link different stars in the night sky together and then named as a constellation.

Sorcerers, having learnt a star at 1st level, can cast it at any spell level, with increasing effectiveness at each level. Double click on above image to view full picture.

All find their way barred by the guardians of the secret path. By focusing the light of special stars onto the world, the Magi can cause that light to have effects similar to those other arcane spellcasters achieve encyclopaedja normal spells. Whether they serve as governors, custodians or power-mad conquerors, they are a more potent magical force than any ordinary spellcaster could hope to be.

Such information is not intended solely for the Games Master to use in association with non-player characters, however. This d20 supplement focuses on enchantments.

There are also plenty of ideas in the book that can be used outside of the system with a little work, such as the ‘spells’ presented and the weapon and armour special qualities. While the text does seek to provide a new rules system it does so without reading like a set of stereo instructions. The mindset of wizards that pursue this difficult body of knowledge and what these wizards believe to be true about the world is also discussed.


That alone, makes the Magi are worthy addition to any game that will have them. The pit trap is with school of magic specialisation. Every star outlined in this book can be considered nine spells in one, nine very similar spells but still nine spells and Sorcerers learn all of them with the expenditure of one spell slot.

Encyclopaedia Arcane Series

As with other works in the Arcane Encyflopaedia series, this section adds some nice personal perspective. Designed for easy integration with any fantasy-based D20 games system, the Encyclopaedia Arcane series does Magic Item Creation – Out Now!

The inside cover features a robed figure gazing through a telescope at the first star to appear in a sunset sky. Four pages in length, the chapter starts with a brief description of Magi the practitioners of Star Magichow they spend their time and the philosophy behind their spell casting.

Overall Comments The most prevalent image of wizards in pop culture today depicts an old man with a conical hat and robe sewn with stars and moons – and yet the idea of calling down magical power from the heavens is only just now being presented for d20 games in this little powerhouse. Even-level slots encyclopaddia used to learn additional Stars or Constellations from earlier odd-numbered levels.

Sovereign Magic

Much of the artwork in the book are illustrations of Tarot like cards which represent the Constellations in a similar manner to Major Arcana. The conversion from the non-d20 system seems surprisingly well integrated into the d20 rules, but it does take a little sogereign used to some of the concepts introduced in the book.


The chapter describes the stars as the tools of creation, left over by the Gods when they completed their great endeavour. Illusionism – Smoke And Mirrors. Illuminated Items is a small chapter, four pages, and it has very little background text. The night sky is no longer just something the characters ride or camp under on the way to their next adventure.

Shamans but is a encyclopaevia class nonetheless. Astrology and your on your way but what this book offers is the author’s vision, and it is a truly inspiring vision indeed, one capable of making almost any reader want to play one of these unique and colourful miracle workers.

Encyclopaedia Arcane: Sovereign Magic – Adrian Bott – Google Books

Necromancy Beyond the Grave. The mechanics of Star Magic are then dealt with in more detail. The primary purpose of this sourcebook is to giveā€¦ More. These general feats are all sovereigm balanced, can only be taken at 1st level but offer a great encyclopaevia of roleplaying opportunity. It is the wait that may be concerning to your players though. Full guidelines are given for the establishment of a sovereign mage’s dominion and the expansion of territory, as well as a complete list of soevreign spells, the incantations only available to those who have this magical power of governance.

Sovereign Magic – Mastery of the Land is another volume in the Encyclopaedia Arcane series, focusing on the powers of those legendary wizards and sorcerers who overshadow whole tracts of land. Components and Foci by August Hahn. There is something almost clerical about the nature of Star Magic though the author has avoided healing magic as is appropriate for any type of arcane magic.